Anton-s Opengl 4 Tutorials Books Pdf File May 2026
// Import necessary libraries #include <GL/glew.h> #include <GLFW/glfw3.h>
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3); Anton-s OpenGL 4 Tutorials books pdf file
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; } // Import necessary libraries #include <GL/glew
// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program); // Import necessary libraries #include <
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle.