Minecraft V1.19.1 May 2026
public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }
public static void register() { Registry.register(Registry.CONFIGURED_FEATURE_REGISTRY, "city_feature", CITY_FEATURE); } } To use the feature, you can add the following code to your Minecraft world's generation settings: Minecraft v1.19.1
public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex; public void generate() { // Generate buildings for
// District.java package com.example.minecraft.feature; } } To use the feature
private void generateRoads() { // Generate roads Random random = new Random(); for (int i = 0; i < 5; i++) { int x = pos.getX() + random.nextInt(16); int z = pos.getZ() + random.nextInt(16); level.setBlock(new BlockPosition(x, pos.getY(), z), Blocks.GRAVEL.defaultBlockState(), 2); } }