Roblox Toy Defense Script Better Direct

function Enemy:update(dt) self.x = self.x + self.speed * dt end

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) roblox toy defense script better

-- Wave settings waveInterval = 10, waveIncrease = 1.2, } function Enemy:update(dt) self

function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end waveIncrease = 1.2

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end